Standard1

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Standard6 / Standard7 / Standard8 / Standard9 / Standard10 Standard 1 Teachers know the subjects they are teaching. The teacher understands the central concepts, tools of inquiry, and structures of the disciplines she or he teaches and can create learning experiences that make these aspects of subject matter meaningful for pupils

Evidence1: Rationale 1: I developed this lesson plan to start the implementation of the einstruction CPS program. CPS is a program that involves a remote control and an “eye” to give live feedback during the process of introducing and the reviewing of a chapter. It very similar to certain video game consols. This lesson has been developed for students ages 14-18 in my Spanish 1 and 2 classes. Using this lesson plan forces me to start exploring other methods of involving new technology that students are already familiar with. While teaching this lesson, I observed 100% student participation. Students were actively engaged and many were asking when we were going to use this again. The reason for whole class participation, was because it felt more like a video game. For them, it never really felt like the old fasion chapter review games.

KSD:

1.K. 2 The teacher understands how students’ conceptual frameworks and their misconceptions for an area of knowledge can influence their learning.

Using this plan allowed me to add a different element to my classroom teaching style. It also allowed students to learn in a way that many may have not thought possible.

1.S.3 The teacher can evaluate teaching resources and curriculum materials for their comprehensiveness, accuracy, and usefulness in representing particular ideas and concepts.

This lesson plan helped me introduce new language structures without me having to give written notes. Because of the immediate feedback, students were able to figure out their mistakes.

1.D.3 The teacher has enthusiasm for the discipline(s) s/he teaches and sees connections to everyday life.

The best part of the lesson was that there was not much explanation. Because of the design of the controller, students adapted quickly to what buttons need to be pushed. Many of the students have been around different gaming systems and were familiar with the handeling of the device.